In Warzone 2100 you command the forces of. Warzone 2100 Resurrection v2.1.3 (Mac) In Warzone 2100 you command the forces of 'The Project' in a battle to rebuild the world after mankind has almost been destroyed by nuclear.
Prerequisites:
For convenience, you will probably want either Homebrew or Macports installed for setting up certain prerequisites. If you don't have either yet, Homebrew is recommended.
Building on macOS 10.12-10.14 | Building on macOS 10.15+ |
---|---|
Xcode 8 / 9 / 10 | Xcode 11+ |
CMake 3.14.1+ | CMake 3.15+ |
Gettext | Gettext |
Asciidoctor | Asciidoctor |
GCC 7+* |
- macOS 10.12+
- While building may work on prior versions of macOS, it is only tested on macOS 10.12+.
- Xcode 8+ (tested w/: Xcode 8.3 - Xcode 11.x)
- If you do not have Xcode 8.3+ you can get it for free at the Mac App Store or Apple's website.
- CMake 3.14.1+ (required to generate the Xcode project)
- If you do not have CMake 3.14+, you can download the latest stable version for free at CMake.org.
- Gettext (required to compile the translations and language files)
- If you have Homebrew installed, you can use the following command in Terminal:The build scripts work perfectly with the default (keg-only) Homebrew install of gettext.
- If you have Macports installed, you can use the following command in Terminal:
- If you have Homebrew installed, you can use the following command in Terminal:
- Asciidoctor (required to build the documentation / help files)
- If you have Homebrew installed, you can use the following command in Terminal:
- If you have Macports installed, you can use the following command in Terminal:
- Or, via
gem install
:Depending on system configuration,sudo gem install
may be required.
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- If you have Homebrew installed, you can use the following command in Terminal:
Setup & Configuration:
Generating the macOS port's build environment & configuration requires the following steps in Terminal:
1. Create a build directory
The recommended place for the build directory is outside of the Git repo / source code.
For example,
- if you wanted to create a build directory one level up from the Git repo / source code
- and you cloned the Git repo to
~/src/warzone2100
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2. Run configure_mac.cmake from the build directory
cd
into the build directory you created in the step above- Run the
configure_mac.cmake
script:Where the./warzone2100/configure_mac.cmake
path should be modified to point toconfigure_mac.cmake
inside the Git repo / source code directory.
The
configure_mac.cmake
script will automatically:- Download + build vcpkg
- Build required dependencies
- Run CMake to generate the Xcode project
Building:
The macOS port is built using the Xcode project generated by CMake. If following the instructions above, this will be located in your build directory:
<path_to_build_directory>/warzone2100.xcodeproj
To build the game from the command-line:
cd
into your build directory that contains the generatedwarzone2100.xcodeproj
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You can also simply open the project in Xcode, and build the
warzone2100
scheme. (You may want to tweak it to build in a Release configuration - the default for that scheme in 'Run' mode is Debug, for easier development.)Deployment:
The macOS port produces a 64-bit self-contained application bundle that requires macOS 10.10+* to run.
* See Setup & Configuration for how to set the minimum deployment target.
Additional Information:
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The macOS port supports sandboxing, but this requires code-signing to be configured in the Xcode project.(By default, code-signing is disabled in the Xcode project.)